- Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. 9 (played a couple more in older versions). 64) with. . According to the official Stellaris 3. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. E. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. the wiki doesn't have one but I would imagine just "clear" would work if anything is going to. Stellaris 3. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Stellaris. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. I've played quite a few games but never noticed minor artifacts before. Refire rate and general stats have been adjusted. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. Remember the khan still gets a free death in battle, but will eventually die of old age. The shield hardening components kind of revive the shields back to their older glory. ago. oppressive ways of gathering food. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. 6 beta for Extra Ship Components:. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Using 3 on either shield, armor, or mixed made it easier for them. It's a bit slower than shield reg, but your fleet starts each battle at full health. Cool. In singleplayer you can just mass these, the AI will never counter them. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. So in average the same amount of shield or armor will least half as much time as the hull. Torpedos now deal more damage the bigger the target. If that doesn't help, check each situation and look for a similar track all button and deselect it. 6 “Orion” update includes many changes to combat. Hello, i wonder what "+% armor penetration" realy does. View this video if you w. r/Stellaris. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. Armor a in the presence of armor penetration p reduces hull damage by a percentage. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. About this site. Shield nullification. 9 ‘Caelum’ Patch. 8. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. Losing 100 Ar or 125 Sh to get 65 Hull. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. However I have been dealing with an issue of failing the psionic shield event after save scumming. Stellaris. Yeah, the first time I ran into this, it confused me, too. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. " Even at 100% armour pen it still reduces damage. Well, this is that. Just don't put Afterburners there, please. Simple yet elegant in design, Your leaders will all start with 3 stars. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. 103 votes, 17 comments. except corvettes since they only have 3 slots, they use 2 armor 1 shield. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Stellaris. 25 (ship multiplier) = 93. Are extremely powerful vs AI. Save file editing has to work too. This mod adds base hardening to shields and armor, increasing with their tier. Never had the Great Khan unite the galaxy before. 7% shields/day, or 250 out of 35834. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. This is a representation of time internal. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. 6 ORION: Leader Balancing. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Just what it say on the tin. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Living Metal and Zro are kinda weird resources because they have very few uses. I ragequited after the battle, and than reloaded the save. Equip an ancient suspension field 2. Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). This means it now has 100/2=50 armor value with a new % reduction according to whatever formula there is for that. Similar argument applies to, e. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. This means shield-bypassing weapons can be very effective against them. Added new. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). 6 Badges. 6 update. All neutral or friendlies share gateways access. Basically arc does 25% damage as shields are enough. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. and there is no way to bring them back. Nadie es perfecto, pero estoy bastante contento con la. Early game of course I do the classic hangar DP, since they easily counter small ships. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. No they can not. Stellaris Dev Diary #312 - 3. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. The Stellaris 3. In this video I test out the new Armor Hardeners which is part of the new 3. In fact, except for the Crisis Empire, no one can afford to use expensive hardening for every ship in the fleet unless you don't care about the total number. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. 00, whereas explosive torps have 1. Mining lasers are now classified as Brawling weapons. 29. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Stellaris > General Discussions > Topic Details. my shield nullification surprise. Fanatic Militarist (Army Damage +20%, Fire Rate +20%) Materialist (-10% Robot Maintenance, +5% Research Speed)Overview: In Stellaris you want it all, and this is an extremely powerful starting empire. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. 6x Crystal plating - 1650 HP. 6 “Orion” update includes many changes to combat. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). I believe one of the fallen empires are very into disruptors. The problem could be that if you only have X-slot equipped and nothing more, then the ships can't find a firing angle. The wiki doesn't say anything about them having point defense. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Observe the full damage going through shield. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. Cloaking disables shields. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. 0. Smaller ships only have one aux slot. 30% armor hardening on top cuts it by another third. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 25 shield hardening and . I was able to see that they now have 50% shield hardening (which makes sense to me. 6 beta version at all. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. • 2 yr. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. . The great khan event is brutal. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. as it is with the shields e. Increased the base damage of Flak PD. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. Shield hardeners are a new defensive technology in the upcoming 3. The downside if that they use power and missiles/torpedo bypass them entirely. 1 daily regen (2. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Depends on how you define "micromanaging". I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Both are late game anyway so doesn't matter. Montu just released a defensive component tier list if you want a more indepth explanation. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. How a nation becomes and is powerful can be done in a variety of ways. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. Increased the range of Energy Siphons. TLDR; Armor is better than shields the vast majority of the time. Generally you should mount a higher ratio of armour anyway. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Armor/shield hardening is a counter for weapons that bypass that defense. Hull is 3300. Equip an ancient suspension field 2. On a corvette with 2 armor. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. The shield regen is just insane and my battleships only die when focused heavily. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. If you go into a system with shield negation, you average them out for the value of your shield. Attack the ship with a shield penetration weapon 3. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. 1 comment. ago. No, those are permanently locked. 9 that merges the various incompatible game rules and scripted triggers added by mods. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. Go to Stellaris r/Stellaris. Bumc Apr 10 @ 12:11pm. But only occurs during combat if you have shield capacitors installed. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. So 2x Adv Shield hardener for 50% hardened shields. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Engineering research. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. . This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. It is developed by Paradox Development Studio and published by Paradox Interactive. 143 4. It won't be that bad in 2. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Faster than light travel. In addition, while most M weapons are 2x and L 4x the damage. . Yes it's worth it. You are correct that hull regen is per month. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This page was last edited on 23 March 2022, at 17:16. Related Topics. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 6 update. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. 6 update. They have their own weapons they fire. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. But who cares that much about ground combat? Psionic trait alone is awesome but telepaths are the key to maximize psionic potential. So if that's what your enemies are running they're worth it, and if not, they're. Now, "performance vs fleet capacity used", that may be a different story. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. It does diminish in effectiveness slightly when faced with shield hardening. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. and a huge stack of armour. Most long-range alpha strike weapon does increased damage against shields, while lowered against armors - Gauss, Kinetic Artillery, Saturators. They can help handle most forces until the enemy starts rolling up with battleships. There are three types of modifiers. Deploy archaeo strike craft in a pulsar or storm generator chokepoint starbase to completely shut down a path into your empire. . 8. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. It is developed by Paradox Development Studio and published by Paradox. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Promethian Mar 12, 2019 @ 7:28pm. == General ==. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Jan 8, 2019. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. ago. . There are also orbital farms in starbases and trade. Description. Inversely scale hardening module impact against hull size. Modifier Effects. That’s how badly hardening gimps penetration weapons. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. 0 was never released to the public instead making patch 3. Adds the Shrouded Star, which gives . The below video linked when completely seen will provided the needed information. EDIT: the philosophy this is based on is pre-3. E. Q1. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. 25 shieldpoints. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shield nullification. Ancient Pulse Armor (and other ancient armaments) are impractical. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Patch 19-03-2023. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. The other version is "%chance to reduce any damage from penetrating at all". Shield hardening needs aux slots (same problem - you probably don't want to lose them), or Genius Armorer, or Ancient Suspension Field (this is the. Stellaris Wiki Active Wikis. Attack the ship with a shield penetration weapon 3. . Not on corvettes though. 0 unless otherwise noted. The other version is "%chance to reduce any damage from penetrating at all" but I. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Time to load it up with armor and plasma! 12. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. That and the challenge of waiting half a century for the next unity perk. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. The nano missiles and saturation artillery are flatly excellent. 5 x 1. M: +315 shield HP (505 with AP), 4. Apparently this happens in a pulsar star system and I assume it affects all ships, friend or foe, and that there is no way to eliminate it other than to get. #2. - Update for Stellaris version 3. 6 “Orion” update includes many changes to combat. Like the dev said,intended, although yeah, the shield is op, giving so much shield hardening, although i also think that given t6 tech, dark matter and the dragon scale for armour, It's a trade off, especially at battleships or titan designsGo to the situation log and look for a google maps type blip in the top right corner. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. 3. Reply MrCookie2099 Metalheads • Additional comment actions. Members Online Stellaris Dev Diary #322 - 3. It's a. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. There are few weapons in the galaxy that can penetrate the hulls. There. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. As for the shields and armor (Suspension Field and Pulse Armor), they have hardening characteristics. Stellaris. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Archeao Engineers problem. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Side bonus of 80% shield hardening and 400 extra armor and shields. There's not really that much you need in terms of utility components. Small ships can't do it. 2x Armor III - 430 HP. And will probably not have a 3. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. :- ( (building a new fleet is much. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. If the tooltip says something about. Their weapons also suck against shields. 6 “Orion” update includes many changes to combat. There's not really that much you need in terms of utility components. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Those Khans are notoriously sickly. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. • 1 yr. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Both are late game anyway so doesn't matter. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Strike craft are their own separate entities like missiles. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. For downside traits, Unruly and Deviants are the best. I recently fought the Unbidden, which I hadn't done in a long time. reduction modifiers divide an amount of a resource or attribute by a set amount. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Q2. The Stellaris 3. L gates are different though and they can still enter from the closest I gate into the. It's comparable to shield regen on fortresses. Torpedoes got full shield penetration until ships get shield hardening. 1 jump drive range to ships in the system. 418K subscribers in the Stellaris community. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. Do not leave feedback in this thread. 5 to hull, 18. There's no reason for these things to be mutually exclusive they're not op. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Stellaris has a rather cheap upgrade system, where its easy to switch designs. The main method of closing distances between stars. Based on pre-2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The other version is "%chance to reduce any damage from penetrating at all" but I don't. Legacy Wikis. It matters more with shields. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Observe the full damage going through shield. Please don't talk to me about hardening. Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Active Wikis. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. Discussion. Didn't new armour/shield hardening kill them?. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. 6 beta for Extra Ship Components: NEXT mod. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Decreased the base damage of explosive torpedoes. As probably most of you know. Other than Armor Hardening, it's just the edict to speed up megastructure construction. ago. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. Shield hardeners are a new defensive technology in the upcoming 3. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. #1. Made this for my own use, so don't expect any big features or updates. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The result are the same. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. So in average the same amount of shield or armor will least half as much time as the hull. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. MuffinFIN • 5 yr. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. Heavy platforms and their large weapons do best with larger forces towards the end of the game. It has 3000 Hull, 45000 Shields. That’s 17. And ye, I'm already undetectable and in a "sweet spot".